[Feature] Social Clout
There's a button for this in the main UI, but it's not wired up yet, because I'm not 100% sure as to how it should work yet.
Basically, I want to create an in-game representation of a Klout score. Klout is basically a type of reputation system for social media...so, in the spirit of a game about anxiety, performance, and trying to influence other people, it seems like the perfect thing to lampoon.
In a nutshell: the game rewards you for successfully impressing other people. How you go about actually doing this is in the details, but effectively, this is the "social" component of the game's scoring system. The better you impress people, the more confident you become...and the more confident you become, the more resilient you are to the game's internal anxiety stat.