[Feature] False Intuition System
It would be fun to give the player a false sense of intuition. My idea here is that sometimes dialog options might get highlighted with different colors - red being "bad", yellow being "I don't know", green meaning "good".
The caveat, though, is that these highlights are not the GAME telling the player which option to pick...rather, it's the character's own anxiety deciding which option seems the most right. As the player gets more information from the world around him, the highlighting becomes "more correct" in line with reality...but if he's intoxicated, or misinformed, the intuition will start to work against the player.
It might also be interesting to set timers on dialog options, like a social form of Dragon's Lair. If the player doesn't quickly select an option, the protagonist will automatically choose whatever the "green" option is, because he's afraid to choose harder ones. However, harder dialog options, such as bringing up difficult truths with a friend, sometimes give the player greater rewards, even if it scares the character.